Although the Champion Level is the last choice in the list of Difficulty Levels, it is not necessarily the most challenging level, but it could be depending on how it is played.
The Champion level is specially designed so that statistically, the SpellNumber of the CubeRolls generated have high Spell Number. This number is displayed at the beginning of the Game as the number of Spells to Find.
Play in the Champion Level is qualitatively different from the other levels.
When we play the Champion Level with the Timer OFF, the game is finished in one of two ways:
- the Player has found ALL 4Spells for the given CubeRoll.
- the Player has just finished finding some 4Spell—it could be the first, second, third, …whatever. At this point the Score that the Player has becomes a Final Score and can count as a new High Score for the Champion Level (if in fact it is higher than previous Scores). What this means is that a Player might be able to beat a former Score but (skillfully) completing more 4Spells than a previous attempt.
When we play the Champion Level with the Timer ON, the game is finished in one of two ways:
- the Player has found ALL 4Spells for the given CubeRoll before Time has expired.
- when time has expired, the current Score becomes the Final Score.
On all other Difficulty Levels, when Time has expired—we get “GAME OVER” message and the Score is wiped out. BUT on the Champion Level, when Time has expired the Player does not just “loose”. Although the Game is Over, the Player does not automatically have the Score discarded—it will count if it is a new High Score fore the current options.